Word-guessing game system i.e. Hangman game system, has display unit displaying number of letters in selected word as underscore, where system selects random word from predefined list of words that are chosen based on desired difficulty level or category
2023-10-16
专利权人BHARATH HIGHER EDUCATION & RES INST (BHAR-Non-standard)
申请日期2023-10-16
专利号IN202341069459-A
成果简介NOVELTY - The system has a display unit displaying a number of letters in a selected word as underscores, and showing number of remaining guesses or attempts. The system selects a random word from a predefined list of words, where the words are chosen based on desired difficulty level or category. The system continues until the words are completely guessed or the number of remaining guesses becomes zero. A player wins a game if the word is guessed correctly, and the player loses the game if the number of remaining guesses becomes zero. USE - Word-guessing game system i.e. Hangman game system. ADVANTAGE - The system has abundance of resources and enables easy output or input handling. The system provides an enjoyable way for players to test word-guessing skills and engage in challenging and immersive gameplay.
IPC 分类号A63F-011/00 ; A63F-003/00 ; A63F-003/04 ; G06F-003/023 ; G06F-003/04886
国家印度
专业领域信息技术
语种英语
成果类型专利
文献类型科技成果
条目标识符http://119.78.100.226:8889/handle/3KE4DYBR/19658
专题中国科学院新疆生态与地理研究所
作者单位
BHARATH HIGHER EDUCATION & RES INST (BHAR-Non-standard)
推荐引用方式
GB/T 7714
NEDUNCHELIYAN S,TARUN C H,DEEKSHITHA C,et al. Word-guessing game system i.e. Hangman game system, has display unit displaying number of letters in selected word as underscore, where system selects random word from predefined list of words that are chosen based on desired difficulty level or category. IN202341069459-A[P]. 2023.
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