System for engaging and immersing player in game simulation e.g. real-time strategy games, has memory operatively coupled to processor that receives gameplay data from game engine and input device, and for extracting parameters from received gameplay data
2025-03-26
专利权人UNIV DELHI TECHNOLOGICAL (UYDE-Non-standard)
申请日期2025-03-26
专利号IN202511028807-A
成果简介NOVELTY - The system (102) has a memory (106) operatively coupled to a processor (104). The processor receives gameplay data from a game engine and an input device, and extracts parameters from the received gameplay data. The processor determines an aggression level by applying a dynamic aggression mechanism to the extracted parameters. The dynamic aggression mechanism adjusts the aggression level in response to real-time, near-real-time or asynchronous gameplay progression, and updates game content of the gameplay based on the determined aggression level, where the game content of the gameplay includes modifications to game environment elements, level structures and enemy tactics and gameplay data comprises updates regarding positions of the player, sores, and game state information provided in the real time, near real time or asynchronously. USE - System for engaging and immersing a player in a game simulation e.g. real-time strategy (RTS) games, simulation games, or open-world environments, training simulations, and virtual environments. ADVANTAGE - The system provides an adaptive AI solution that evolves in real-time based on player actions and strategies to create a personalized and immersive gaming experience, and mimics human like decision-making by intentionally simulating mistakes, thus enhancing realism and offering players meaningful opportunities for victory, and hence enhancing replayability by introducing evolving challenges, strategies, and dynamic content generation across multiple playthroughs. The system provides a fair gaming environment by grounding artificial intelligence (AI) behavior in logical decision making, thus avoiding overly predictable and overly perfect actions, and providing a system that simulates a realistic, human-like opponent capable of anticipating and adapting to player tactics in a strategic and organic way. DETAILED DESCRIPTION - An INDEPENDENT CLAIM is also included for a method for engaging a player in a game simulation. DESCRIPTION OF DRAWING(S) - The drawing shows a block diagram of a system for engaging and immersing a player in a game simulation. 102System 104Processors 106Memory 108Interface 110Processing engine `112Database
IPC 分类号A63F-013/67 ; A63F-013/69 ; A63F-013/798 ; A63F-013/837 ; G06N-020/00
国家印度
专业领域信息技术
语种英语
成果类型专利
文献类型科技成果
条目标识符http://119.78.100.226:8889/handle/3KE4DYBR/13502
专题中国科学院新疆生态与地理研究所
作者单位
UNIV DELHI TECHNOLOGICAL (UYDE-Non-standard)
推荐引用方式
GB/T 7714
KUMAR R,KUMAR A. System for engaging and immersing player in game simulation e.g. real-time strategy games, has memory operatively coupled to processor that receives gameplay data from game engine and input device, and for extracting parameters from received gameplay data. IN202511028807-A[P]. 2025.
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